CK5
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Traction bar modeling...

Yep, I've done work on AutoCAD and MasterCAM and hands down Solidworks is the best IMO. I'm taking a class at my local city college. If you have the time (and they offer the program) I'd take an intro class some semester. It really is the best way to learn the program, plus as long as you're a student you get the full version to use at home.

That is a good idea! Thanks for the heads up.

Scott
 
looks like your progessing fairly fast with SW. That model is looking sweet, defintiely good stuff!! solid works is probably one of the more user friendly 3d modelling programs out there and it is the one my school uses, and i tend to like it more then the stuff i use at work. we use Pro/E and Unigraphix NX-6 and they are more powerful then SW but they are a PITA to learn. The simplicity of SW is so nice, and i wish we had that at our work, lol.. Anyways, keep up the good work, and looking forward to seeing more progress..
 
Hmmm, well I see what you're saying but it's not going to add any additional rotation so the way I look at it if the bar rotates between the shackle or the shackle/bar rotate around the joint 34* is 34*. Then again the only thing I know about anti-wrap bars is what I've read on Pirate so I could be wrong.

The front of the bar will also move side to side as the axle articulates. The joint should go on the bottom IMO. Bring the bottom tube all the way to the front and tie it in at the joint as well.
 
The front of the bar will also move side to side as the axle articulates. The joint should go on the bottom IMO. Bring the bottom tube all the way to the front and tie it in at the joint as well.

Ok, I've got some time to mess with it this evening so I'll change it up a bit and post up pictures later tonight.

Even though I'm still going to make everything by hand this sure is handy to be able to get ideas out of my head and onto paper to get opinions before ever making a cut.
 
Well my evening started strong but then I got distracted with animation so all I did was rebuild the bar and swap the location of the joint...
TRACTIONBAR6.jpg

TRACTIONBAR5.jpg



I'll work on the crossmember sometime this weekend... here's what sucked up all my time...
 
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Can you animate movement with axle articulation?

I'm sure there is a way to do it. We haven't started animating assemblies in my class yet so all I know how to do is what I can figure out on my own.


I found the pics of mine I thought I lost :rolleyes:

Are those the pics from inside the shop?

I'll make some minor changes to the bar to reduce the size of that cut and see what ya' think.
 
I figured it was... just couldn't tell it was the same place in the pics since it didn't have a million tools and trash everywhere. :)
 
I finally got the parts in for this project and I'll start working on it the first couple weeks of December but decided to do some more modeling...

I'm trying to figure out what to do for the crossmember right now...

TRACTIONBAR9.jpg
 
I think those holes are for a gusset and he is probably going to weld though those holes.
 
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I think those holes for a gusset and he is probably going to weld though those holes.


Yeah that's what I was thinking...



I'm throwing all kinds of ideas on this thing to figure out exactly what I want to do without having to waste material so I may do more, I may do less when the time comes to fab it up.
 

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